Matt Mechtley, Ph.D., K.S.C.

Science, Games, Make A bust, of me

I'm currently a postdoctoral researcher at the Max-Planck-Institut für Astronomie in Heidelberg, Germany, studying the co-evolution of supermassive black holes and their host galaxies. I work primarily with the Hubble Space Telescope and large ground-based telescopes, including the Large Binocular Telescope in Arizona and the Gemini telescopes in Hawaii and Chile.

I completed my Ph.D. in Astrophysics in December 2013 at Arizona State University, where I was advised by Rogier Windhorst. My dissertation, Markov Chain Monte Carlo Modeling of High-Redshift Quasar Host Galaxies in Hubble Space Telescope Imaging, is freely available via the link below.

I earned my B.S. in Mathematics from Arizona State University in 2007. As an undergrad, I developed Appreciating Hubble at Hyper-speed, an interactive simulation used as a teaching tool for introductory astronomy labs.

Outside of work I enjoy travel and the outdoors — especially hiking and cycling. I'm also an avid Maker and love taking things apart or putting them together. I have a blog where I occasionally post about my various projects and exploits. I also post actively to my Twitter and Flickr accounts.

I previously worked as the iPhone specialist and resident science pedant at indie video game developer Flashbang Studios. I worked primarily with Unity 3D, though I also did nearly all of the Cocoa/Objective-C programming on our iPhone games. I contributed significantly to the following projects:

Splume Off-Road Velociraptor Safari Jetpack Brontosaurus Minotaur China Shop Rebolt (iTunes)

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Curriculum Vitae
Dissertation