Matt Mechtley, K.S.C.
Science, Games, Make
I'm currently the iPhone specialist and resident science pedant at indie video game developer Flashbang Studios. We work primarily with Unity 3D, though I've also done nearly all of the Cocoa programming on our iPhone games. I've contributed significantly to the following projects:
Outside of work I enjoy travel and the outdoors — especially hiking and cycling. I'm also an avid Maker who loves anything that lets me take things apart or put them together. I have a blog where I post about my various projects and exploits. I also post actively to my Twitter and Flickr accounts.
I'm actively seeking interesting graduate study opportunities,
especially in Astrophysics and Cosmology. I earned my B.S. in
Mathematics from Arizona State University in 2007. I worked with Rogier
Windhorst in the School of Earth and Space Exploration to develop Appreciating Hubble at
Hyper-speed, an interactive simulation used as a teaching tool. I
wrote a paper for publication about it, as well as presentations and
posters, which are detailed in my CV.
My CV
Interactive Astronomy Visualization
Using the HUDF (2008)