Matt Mechtley, K.S.C.

Science, Games, Make A bust, of me

I'm currently the iPhone specialist and resident science pedant at indie video game developer Flashbang Studios. We work primarily with Unity 3D, though I've also done nearly all of the Cocoa programming on our iPhone games. I've contributed significantly to the following projects:

Splume Off-Road Velociraptor Safari Jetpack Brontosaurus Minotaur China Shop Rebolt (iTunes)

Outside of work I enjoy travel and the outdoors — especially hiking and cycling. I'm also an avid Maker who loves anything that lets me take things apart or put them together. I have a blog where I post about my various projects and exploits. I also post actively to my Twitter and Flickr accounts.

Blog Twitter Flickr

I'm actively seeking interesting graduate study opportunities, especially in Astrophysics and Cosmology. I earned my B.S. in Mathematics from Arizona State University in 2007. I worked with Rogier Windhorst in the School of Earth and Space Exploration to develop Appreciating Hubble at Hyper-speed, an interactive simulation used as a teaching tool. I wrote a paper for publication about it, as well as presentations and posters, which are detailed in my CV.
My CV
Interactive Astronomy Visualization Using the HUDF (2008)