Matt Mechtley, K.S.C.
Math, Make, MediaI maintain a blog to post about my various projects and
exploits:
Blog
I currently work as an independent video game developer at Flashbang Studios. I've coded on Splume and Off-Road Velociraptor Safari.
I earned my B.S. in Mathematics from Arizona State University in
2007. I worked with Rogier Windhorst in the School of Earth and Space
Exploration to develop Appreciating Hubble at
Hyper-speed, an interactive simulation used as a teaching tool. I
wrote a paper for publication about it, as well as presentations and
posters, which are detailed in my CV.
My CV
Interactive Astronomy Visualization
Using the HUDF (2008, in preparation)